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Should you go for cheap, fast or good when developing products?
Surely we’ve all seen the sign, on the wall of a colleague’s booth or the corner car repair shop, that says: “We offer 3 kinds of service: good, cheap and fast. You can pick any two.” And probably smirked at it, too. What most people don’t know – or won’t accept – is...
How we prioritize features: Taming the feature creep
Can we just add one more feature? When you’re building a digital product, it’s all too easy to get carried away, both as a client and as a developer. The story usually goes like this: what starts out as a small change request quickly turns into a growing wish list....
Going peer to peer: How we revamped our performance review system
Let’s face it, performance reviews are hardly anyone’s idea of a good time. Managers hate them. Team members hate them. And this is nothing new. Complaints go as far back as to the Wei Dynasty in third-century China, where the rulers introduced an appraisal system to...
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